I hear and read the term all the time, but what does it mean?
I just accidentally mounted a shared folder hosted on a remote computer. The only difference I see is the presence of a desktop shortcut. Audio renderer error youtube. I was able to access the folder before I mounted it with no problems.
So What does it mean to mount something?
John
1,9426 gold badges26 silver badges38 bronze badges
5 Answers
When you 'mount' something you are placing access to the file system contained within onto your root file system structure. Effectively giving the files a location. This is similar to the C:/D: drive labels in windows, but more flexible.
Mounting /dev/sdb1 to /mnt/disk1 places all the files and folders contained within the device
standard disk B partition 1
into the directory /mnt/disk1
where you can access them.
Modern systems have ways to auto-mount drives just as windows auto-mounts drives to drive letters, but the location mounting system in Unix is much more flexible. And
unmounting
is obviously the removal of the access to those files/folders from that location. You can find out what file systems are mounted by running the command:
Parts of ubuntu involved: mount, umount, fstab (for fixed mounts), udev, gvfs (for automatic mounting)
Martin Owens -doctormo-Martin Owens -doctormo-
17.9k4 gold badges54 silver badges98 bronze badges
You know the drives you have in Windows? Like C:/ and D:/ and stuff. One of them is just your hard drive, and one of them is your cd drive, and if you plug in a flash drive or external hard drive, that'll make another letter appear. Your shared folder is the same; it's not your computer's hard drive, it's some other drive, somewhere else.
Now, that flash drive, and your shared folder, and all of these--they're not on your computer the second you plug them in, or connect remotely, or whatever. They're not in your 'file system'. They have to get thrown into the mix, and your computer has to read them, and know that they're there, and give you a way to access them. This is 'mounting'--plopping the drive into your file system, where you can get to it.
In Windows, when a drive is mounted, Windows will pick another letter, and assign that letter to the drive--and then you can access it from 'My Computer'. On Unix like systems such as Ubuntu, They go with the much nicer system of placing that icon on your desktop. So when you plug in your flash drive, instead of getting some stupid autorun dialog that is totally annoying and sometimes unsafe, you get a nice icon on your desktop to symbolize the piece of hardware you just stuck into your computer.
dv3500ea
29.5k12 gold badges91 silver badges144 bronze badges
DanielDaniel
1,4312 gold badges14 silver badges26 bronze badges
A physical device can be either 'unmounted' or 'mounted'. However, while the 'unmounted' state for a physical device still appears on your desktop and still is under Places, a shared folder has a different behavior.
When you connect to a shared folder by using the 'Connect to server' menu option, what Ubuntu does is it creates a sort of virtual folder. It's not actually mounted under '/media', but is using a special virtual network filesystem. In fact this is closer to mapping a network drive under Windows; they do not appear under your C: drive, but are instead given a different drive letter, which is basically just a convenient link to the folder. In Ubuntu, the listing under Places and the icon on your desktop is the same, just a convenient link. If you connect to the folder by going through Network, you're browsing straight to the folder, just like you can in Windows.
zacharyliuzacharyliu
You cannot access unmounted filesystems without mounting it first. filesystems and their mount-points are defined within the /etc/fstab file and you can control the mounting operation from there. The syntax of the mount command is.
mount [options] device file mount point
Linux recognizes and can mount several type of file systems ( including windows NTFS) provided you have the right filesystem driver.
tinhedtinhed
1,9102 gold badges17 silver badges25 bronze badges
What is meant by mounting a drive? Before your computer can use any kind of storage device (such as a hard drive, CD-ROM, or network share), you or your operating system must make it accessible through the computer's file system. This process is called mounting. You can only access files on mounted media.
Formats and mounting Your computer stores data in specific, structured file formats written on a piece of media (such as a disk or CD-ROM). Your computer must be able to read the format on this media in order to interpret its data properly; if the computer does not recognize the format, it will return errors. Also, forcing your computer to work with corrupted or unrecognized formats will cause it to write data incorrectly, possibly rendering unrecoverable all the files stored on the media.
Mounting ensures that your computer recognizes the media's format; if your computer cannot recognize that format, the device cannot be mounted. When media is successfully mounted, your computer incorporates the media's file system into your local file system, and creates a mount point, a locally available link through which you access an external device. In Windows or Mac OS X, the mount point is represented by a disk or other icon; in Unix or Linux, the mount point is a directory. Most operating systems handle mounting and unmounting for you.
isxakerisxaker
Not the answer you're looking for? Browse other questions tagged mount or ask your own question.
Garry's Mod | |
---|---|
Developer(s) | Facepunch Studios |
Publisher(s) | Valve Corporation |
Programmer(s) |
|
Engine | Source |
Platform(s) | Microsoft Windows, macOS, Linux |
Release |
Microsoft WindowsOS X
|
Genre(s) | Sandbox |
Mode(s) | Single-player, multiplayer |
Garry's Mod (commonly abbreviated as GMod) is a sandboxphysics game developed by Facepunch Studios and published by Valve Corporation. Garry's Mod was originally a mod created by Garry Newman for Valve's Half-Life 2 but was later made into a standalone release on 29 November 2006 for Microsoft Windows.[1] Later updates saw an OS X port, added in 2010, and a Linux port in 2013.
- 2User-created content
Gameplay[edit]
Screenshot from Garry's Mod showing a player posing the Heavy and Soldier from Team Fortress 2
The base game mode 'sandbox' has no set objectives, and gives the player the freedom to spawn non-player characters (NPCs), ragdolls or objects (called props), such as furniture, shipping containers, dumpsters and explosions, and interact with them in various ways.
A variety of props, NPCs, ragdolls, vehicles and add-ons can be selected and placed into the sandbox from any installed game running on the Source game engine or from the community-created collections, such as PHX3 for props and Civil Protection model packs for ragdolls. An important tool offered to the player, the Physics Gun (sometimes called the Phys-Gun), allows the props and ragdolls to be picked up, rotated, and frozen in place. Another important implement, the Tool Gun, is a multi-purpose tool for performing various tasks, such as constraining props together, creating interactive buttons, and creating controllable winches and wheels. It can also be used to change the facial expression and pose the digits of a ragdoll. The Tool Gun can also be used to control and use add-ons created by the community, which can be accessed through the Steam Workshop.
The game uses the Source engine's modified version of the Havok physics engine,[2] which allows players to build contraptions that follow the laws of physics, allowing realistic simulations of structures and experiments.
User-created content[edit]
Garry's Mod allows users to take advantage of the extensibility of the Source Engine through the spawn menu, which enables users to spawn models and maps imported by the user. Since Garry's Mod version 9, Lua scripting has been a notable feature added to the game which allows players to run their own scripts, which expanded potential user modifications by enabling the creation of scripted weapons, entities, vehicles, tools, game modes and NPCs that weren't possible in the game before.[3]Multiplayergame servers will automatically attempt to send any custom content to the client when they connect.[4] Most users prefer to download the Server Data from the Steam Workshop. Examples include game modes such as Trouble in Terrorist Town, DarkRP, Deathrun, Jailbreak, Prop Hunt, and Murder.[5]
Wiremod[edit]
Wiremod is a user-created mod that significantly expands the sandbox capabilities of the game by adding a large number of pseudo-electronic components such as microcontrollers, logic gates, buttons, radios, gyroscopes, screens, GPS modules, sensors, laser rangefinders, speed sensors and much more. Wiring these components together allows the player to create a very large variety of electronically-controlled machines. It also features Expression2 (E2) general-purpose controllers, which allow the player to program the chip with a high-level programming language to compute inputs and outputs to control a wide swathe of elements. CPU modules, which use a Low-level programming language, allow similar capabilities, as well as the capability to render graphics on a digital screen, to be able to fully simulate a virtual computer. The use of Wiremod allows the creation of very complex contraptions, and everything from virtual computers to missiles, aircraft, spaceships and space probes, robots and drones; all constructed from components available in-game without the use of modded entities.
Fretta contest[edit]
In winter 2009–2010, a contest was held for Garry's Mod by the game's developers to create the best new game mode using a programming framework called 'Fretta'.[6] Fretta, Italian for 'hurry', allows developers to quickly and easily create new game modes for Garry's Mod with commonly required functionality already implemented so the developers can focus on unique aspects of their game modes. Fretta was inspired by a similar fan-created framework 'Rambo_6's Simple Gamemode Base'. However, for inclusion in Garry's Mod, Newman decided to rewrite it with input and contributions from the original author and other developers.[7] The winners of the contest range from a recreation of the Mafia party game to an aerial combat game mode.[8] The contest winners have been included in Garry's Mod with their own Steam Achievements.[9]
Toybox and Steam Workshop[edit]
Garry's Mod 10 added a function called Toybox into the spawn menu (in Sandbox) that allowed players to share and download user-created content. After 2012's release of the Steam Workshop feature, Garry's Mod 13 replaced the Toybox feature with Steam Workshop. With the Steam Workshop feature came more add-ons for game modes other than Sandbox, with nearly 1.3 million Steam Workshop items.[10] A deeper connection to dedicated servers using 'collections' (a feature called FastDL for its faster download speeds than downloading directly from the server itself), and other small improvements.
GMod Tower[edit]
In July 2009, a small team of developers, working under the names MacDGuy, Mr Sunabouzu, Nican and AzuiSleet, released a server designed for Garry's Mod called GMod Tower.[11]GMod Tower was a server designed as a social media platform for users to get together and play minigames. Within hours of release, the website for GMod Tower reached two million views.[11]
The developers of GMod Tower later formed PixelTail Games, a Washington state-based developer designed to oversee future updates of the server, which shut down in 2016 and was replaced by its own standalone game, Tower Unite.[12] Speaking to PC Gamer about the move to independence, MacDGuy stated that Garry's Mod and the Source engine had limited them on ideas.[11]
Release[edit]
Garry's Mod became available as a paid game on Valve's digital distribution service Steam on 29 November 2006.[13] Before this, earlier versions of the game were released for free between 2004 and 2005, with the last free version released on 27 November 2005.[14] As of January 2016, the game has sold 10 million copies.[15]
Possible sequel[edit]
In September 2015, a sequel based on Garry's Mod was confirmed. The attention surrounding the sequel took off when Newman took to Facepunch Forums to ask users ideas for changes. From the thread, confirmed changes/features include a new hook system for add-ons, sandboxed add-ons, permissions to access local hardware on the player's PC, in-game Workshop browsing/spawning, and Lua modules.[16]
However, in March 2016, Newman revealed that there had been little progression on the planned sequel and suggested it 'might never come out.'[17] When asked about when the game could possibly release five months later, Newman stated that the game would release on 16 September.[18]
The following year, Newman revealed Sandbox (stylised as S&box), a game that could 'possibly become Garry's Mod 2'.[19] It features a hotloading C# layer on top of Unreal Engine 4. It is not known if Sandbox is the sequel mentioned above, or an entirely separate game.
Reception[edit]
Garry's Mod won Computer Games Magazine's 2005 'Best Mod'[20] and PC Gamer US's 'Best Mod 2005' awards. The latter magazine's Dan Stapleton called it 'ingenious'.[21]Garry's Mod also won the Steam Awards 'Defies Description' Award in 2017.[22] Also in 2017, it was featured in Rock, Paper, Shotgun's Have You Played? series.[23]
See also[edit]
References[edit]
- ^'Garry Newman's presentation'. Retrieved 5 May 2015.
- ^'List of Available Games'. Archived from the original on 26 December 2010. Retrieved 5 May 2010.
- ^'A Brief History Of Garry's Mod: Count To Ten'. Rock, Paper, Shotgun. 29 August 2012. Retrieved 16 May 2015.
- ^'Garry's Mod Lua Wiki – Resource.AddFile'. Team Garry. October 2008. Archived from the original on 11 July 2011. Retrieved 5 October 2008.
- ^'Garry's Mod Review'. Retrieved 14 May 2015.
- ^'Garry's Mod – Fretta Game mode Contest'. Archived from the original on 22 March 2012. Retrieved 6 June 2010.
- ^'Fretta Gamemode Base'. Retrieved 6 June 2010.
- ^'Fretta Contest Winners (2)'. Archived from the original on 10 July 2011. Retrieved 6 June 2010.
- ^'Fretta Contest Winners'. Archived from the original on 3 May 2012. Retrieved 6 June 2010.
- ^'Steam Workshop :: Garry's Mod'. steamcommunity.com. Retrieved 6 December 2016.
- ^ abc'The rise, fall and future of Gmod Tower'. pcgamer. Retrieved 7 November 2018.
- ^'Ridealong: The bizarre resort town of Tower Unite'. Rock Paper Shotgun. Retrieved 7 November 2018.
- ^'Garry's Mod'. Steam. Valve Corporation. Retrieved 24 June 2010.
- ^'Garry 's Mod History'. Garry's Mod. Retrieved 5 October 2014.
- ^Hillier, Brenna (3 January 2016). 'At 10 million sales, Garry's Mod is still going strong'. VG247. Retrieved 3 January 2016.
- ^Chalk, Andy (9 September 2015). 'A Garry's Mod sequel is in the works'. PC Gamer. Retrieved 13 February 2016.
- ^Stead, Chris (2 March 2016). 'Garry's Mod 2 'might never come out''. Finder.com.au. Retrieved 3 March 2016.
- ^'Garry Newman on Twitter'. Retrieved 10 September 2016.
- ^Donnelly, Joe (5 September 2017). 'S&box could become Garry's Mod 2 but is 'nowhere near that yet,' says GMod creator'.
- ^Staff (March 2006). 'The Best (and Worst) of 2005; The 15th Annual Computer Games Awards'. Computer Games Magazine (184): 42–47.
- ^Stapleton, Dan (March 2006). 'The Twelfth Annual PC Gamer Awards'. PC Gamer US. 13 (3): 33–36, 38, 40–42, 44.
- ^Pereira, Chris (5 January 2018). 'Steam Awards 2017 Winners Announced And, Surprise, The Witcher 3 Is Still Winning Things'. Gamespot.
- ^Caldwell, Brendan (29 March 2017). 'Have You Played… Garry's Mod?'. Rock, Paper, Shotgun.
External links[edit]
- Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Garry%27s_Mod&oldid=904388144'
Trying to play Trouble in Terrorist Town. Every time I join a server, the progress bar goes real quick through all the files, and I get 'Missing map map/<mapname>'. I tried downloading the map manually and placing it in the maps folder, but that still does not work, because none of the other models/LUA scripts get downloaded either.
This issue does not happen in other sourcemod games (eg. TF2), only Garry's Mod. Before a few updates ago, it used to work on on this same computer, with the same Internet connection.
What can I do to resolve this?
BlueRaja - Danny Pflughoeft
BlueRaja - Danny PflughoeftBlueRaja - Danny Pflughoeft
33.7k43 gold badges169 silver badges296 bronze badges
2 Answers
Fallout 4 ps4 mods bethesda. Posting this question/answer here, since the solution doesn't appear to exist anywhere else (outside of my own steam forums post):
Apparently Garry's Mod uses Internet Explorer somehow for its 'FastDL' downloading. If Internet Explorer can't connect to the internet for whatever reason, then Garry's Mod won't download anything.
In my case, IE was set to offline-mode. Setting it to online fixed the issue.
Other things you can try:
-
Make sure
Options --> Multiplayer --> Download Custom Content
is set toAllow All Custom Files From Server
-
Try adding the following lines to the bottom of your garry's mod config file, located at
Steamsteamapps<username>garrysmodgarrysmodcfgconfig.cfg
: -
Verify the integrity of the game files. Within Steam:
Library --> Garry's Mod --> Right Click --> Properties --> Local Files --> 'Verify Integrity of Game Cache'
-
Try disabling your firewall/antivirus, or possibly other non-essential programs/services running.
-
Try deleting your maps, lua, addons, and cache folders in the
garrysmod
folder, located atSteamsteamapps<username>garrysmodgarrysmod
. Then verify your cache again. -
As a last resort, uninstall Garry's Mod completely and delete the
garrysmod
folder (which you'll have to do by hand, because there will be leftover files), then reinstall.
33.7k43 gold badges169 silver badges296 bronze badges
This is due to addon confliction. I recommend disabling all of them to play the server I'm afraid.
Maxthewicked100Maxthewicked100
What Does Gmod Mean
protected by Community♦Sep 7 '13 at 16:16
Thank you for your interest in this question. Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 reputation on this site (the association bonus does not count).
Would you like to answer one of these unanswered questions instead?
Would you like to answer one of these unanswered questions instead?